#ifndef ARRIVE_BEHAVIOUR_I_H_
#define ARRIVE_BEHAVIOUR_I_H_

#include "BehaviourI.h"

/* Guesses at the distance to it's target, and times its velocity so that it
   is 0 when it reaches its location 
*/
class ArriveBehaviour : public BehaviourI
{
    virtual void CalcMotion(float* motion, BehaviourInfo* info, float weighting);
};

#endif